* For those familiar with other RPG systems think of your speciality as your 'Class' and your Chapter as your 'Race' and you'll do just fine ;-)
I'm going to cover a number of general rules that apply to all specialities in this first article of this section rather than repeat myself in every article on specialities that follows, but I'm hoping you'll read them in order anyway, lol.
When it comes time to spend all those experience points that your kind and benevolent GM has graciously gifted you out of the goodness of his heart** you will have certain limitations on just how you spend them. There are a number of lists referred to as 'Advance Tables' that contain various upgrades, their XP cost and any prerequisites that apply to them. Your 'Rank' is decided based on how many XP you have spent so far and each advance table is split into a number of Ranks from 1 (starting) to Rank 8 ('Uber' marine). It's worth noting here that you have to actually have spent the XP for them to count towards your Rank. This obviously means that your character needs to have spent points lower level abilities before he can start spending points on fancy ones and makes a fair bit of sense for exactly that reason.
**Sucking up to the GM is a vitally important RPG skill.....especially when you want something .....dubious ;-)
General Space Marine Advances.
*** this is one of the most common areas that gets 'House-Ruled' as quite a few GM's halve this cost (mine doesn't, but then again I've never asked him to, lol).
**** Neither me as a real person or my RPG character particularly like Ultramarines ;-)
Each Speciality gets their own Advance Table which contains abilities that reflect their own particular area of expertise. Assault Marines have access to the expected upgrades required to kick ass while the Apothecary has access to the sort of skills required to sew your ass back on again after a Carnifex bites you in half, lol.
So these will be the charts were skipping to as we work out which upgrade allows us to
All characters generally start at Rank 1 and work their way through to Rank 8. The only real exception is if your creating a character to join (or re-join with a new character after your old one dies) an already established Kill-Team. Once you reach a predetermined total of XP spent you automatically become the next Rank up and can then choose abilities of that Rank. You can also still pick abilities from ranks lower than your own if there are still lower ranked abilities that you think would be useful. Certain Squad and Solo Mode abilities also become more powerful at higher Ranks and some aren't available at all till your of a certain level.
|I bet this guy doesn't need to justify his equipment requisitions.....Of course he's an Ultramarine so there's likely still forms to sign....in triplicate most likely.....|
Renown level is a measure of how famous, popular or just plain feared your Marine is. Renown is awarded after each mission by your GM at the same time (and in the same way as XP) based on your exploits and success (or failures). It's also entirely possible to lose renown should you do something particularly bad such as losing a sacred Deathwatch Relic, failing a mission utterly or killing a Novamarine that's on your side by setting him on fire with your psychic power after his armour was already full of holes after being attacked by Tyranids*****.....
Certain equipment has a renown requirement to it as well as a requisition cost in order to indicate it's rarity and/or importance to the Deathwatch. Any Marine could requisition himself a Chainsword, but he's need to be 'Respected' to get a Power sword and 'Distinguished' to get a Power Fist. Chapter Relics are understandably only available to Hero's.
***** Our Kill-Teams Librarian actually did this due to grossly underestimating the amount of damage that the 'Avenger' psychic power could do if you rolled above average. Which is why our kill-team now has the dubious honour of having the 'Talent' Enemy (Novamarines) even though we spent most of the missions bailing the useless motherfuckers out due to their utter incompetence.....
So as you can see many of the stats that make up your character are intertwined with one another. Experience needs to be spent in order to increase in rank which will mean your team will obviously need to be given more difficult missions appropriate to their new ability levels. This increased mission difficulty will require you to use more formidable equipment which can only come with a subsequent increase in your renown which you get from.....doing missions, lol.
Well that's the generic bit of character development covered. I have received a few e-mails from people wanting to start Deathwatch asking if I can do some more specific articles on the various specialities.
Though I enjoy Deathwatch a lot I don't particularly want turn this into a blog just about a specific RPG, lol. On the other hand I also want to give my 'followers' what they want. Therefore I'll do the articles on specialities that have been requested as well as the usual Saturday article covering our Deathwatch sessions (when we have them) and see how much feedback I get on those. I'll still have the usual 40K content in-between so there will be plenty of that stuff for those of you who come here for that ;-)
Thoughts and comments are (as usual) most welcome as I'm basically a comment whore with one eye on the site hits counter, lmfao.....