Thursday, 27 July 2017

Games Workshop - Newsletter

Games Workshop launch their global Warhammer 40K campaign...

Fate of Konor

Decide the Fate of Konor

The global campaign is now live - rally your armies and get ready to make your mark in the Warhammer 40,000 universe. Across this 6-week campaign, you can join thousands of players around the world in the battle to defend the Konor System or ravage it in the name of Chaos. Whether you want to paint or play, you can make a difference - find out more on the Fate of Konor website.
Find out More

Battle begins on Astaramis

The Battle for the Konor System has begun, and this week you'll be able to score double points for your side by painting and gaming with your Start Collecting! units (including Dark Imperium, First Strike, and Know No Fear).
Find out More
Stratagem Cards

A free Stratagem at your fingertips

The fate of Astaramis is being furiously fought over this week, but it's never too early to start planning for the next battle. Tip the balance in your favour when you play your Fate of Konor games next week by ordering your Elites units now and getting a free advanced Stratagem card.
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General's Handbook

Game changing, again

The General's Handbook is the essential resource for all Warhammer Age of Sigmar players, and it's about to get even better. Like the first book, the General's Handbook 2017 promises to change your game with new ways to play, new ways to build your army and more.
Watch Trailer
Redemptor Dreadnought

Master the Redemptor Dreadnought

Make the most of your Redemptor Dreadnought with our tactica - full of essential tips and tricks you'll need to harness the power of these advanced war machines. Pick the right weapons, choose your targets and take advantage of Chapter Tactics to destroy your opponents.
Shop Now
Read More

Battle rages on Warhammer Live

Get up to speed on the Fate of Konor with our interview today at 2:30 pm (UK time) on Warhammer Live, or catch more of the carnage with Friday's showdown between Rik's Blood Ravens and Andy's Tyranids - tune in to Twitch to catch the action live for free.

Watch Now

Get Ready for Golden Demon

The new Golden Demon season has been announced. This is your chance to compete with the best painters in the world for a trophy of your own, and for the winners, a chance to bring home the legendary Slayer Sword. Find out the date of your chosen competition and prepare your perfect project for your chance to win:
Read More
© Copyright Games Workshop Limited 2017. GW, Games Workshop, Black Library, The Horus Heresy, Space Marine, 40K, Warhammer, Warhammer 40,000, Age of Sigmar, Stormcast Eternal and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.

Games Workshop
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NottinghamNottinghamshire NG7 2WS
United Kingdom

Modiphius Entertainment - Fallout Wasteland Warfare Blog #2

More from Modiphius's upcoming Fallout miniatures game...


Development Blog #2

In this latest Fallout: Wasteland Warfare development blog, we're talking about how the Fallout SPECIAL stats are integrated into the miniatures game and revealing Piper Wright who will be part of one of the many sets of extra characters to add to your forces. Piper's known for attracting trouble and you can be sure that isn't going to change!


During Fallout: Wasteland Warfare, players will attempt activities such as shooting, lock-picking and melee.  The result is determined by the roll of the d20 Skill dice plus usually one or more Effect dice based on the weapons, gear and/or abilities.  (We'll be talking about the Effect dice next time, and will look at the various skills used to interact with the wasteland soon too.)

Every model has a set of skills which are represented by icons found next to each of the S.P.E.C.I.A.L. stats on their unit card. For a skill roll to succeed, the result rolled on the Skill dice must be equal to or lower than the value of the stat which the relevant icon is next to (after adding or subtracting any modifiers).  If a model does not have a specific skill icon of their unit card, it can not make a skill roll of that type, 

A Brotherhood Field Scribe does not have a Heavy Weapons skill icon which means they can not make a skill roll to use Heavy Weapons.  

A handful of bonuses and penalties can adjust the value of the skill that the player needs to roll equal to or less than.  

Typically modifiers would be for cover, using a ranged weapon in melee, acting in reaction to another, as a result of using luck - in practice most skill rolls will not use modifiers. 

The adjusted skill value can not go lower than 1 so a model with a relevant skill always has a chance. 

A Brotherhood of Steel Paladin receives a +1 bonus due to a long scope added to their rifle, but also a -2 penalty because the target is in cover; therefore, a total -1 penalty is applied to their rifle skill of 6. This means the Paladin's adjusted rifle skill value is 5, so they need to roll 5 or lower on the Skill dice to be successful. 

Also, not every unit uses the same stat for the same skills. This allows us to create even more variety amongst units and bring out the unique traits of characters and factions. 

Piper doesn't have the toughest physique but she is agile and that allows her to last in combat - a tough but not agile Super Mutant could last by taking the damage whilst Piper's Agility allows her to survive.  As a result, Piper uses her Agility stat for her Health; whereas, more physically tough units use their Endurance stat for their health.  Whilst Piper's Agility serves her well for combat, her low Endurance means she is more susceptible to things like poison effects than the units whose Endurance is higher than hers. 

Field Scribes use their Intelligence when searching, whilst the Institute's Gen 1 Synths use their Perception - both are good at searching but Field Scribes are more intelligent and Gen 1 Synths have better perception which is important for other purposes. 

As a result, the units in Fallout: Wasteland Warfare have stats that better represent them on the tabletop, and this avoids situations where for example only units with high Endurance can take more wounds or only units with high Perception can be good at searching

Why d20 for the Skill dice?

We chose this carefully so the S.P.E.C.I.A.L stats can be meaningful in gameplay.  The world of Fallout has such massive variety that the steps in capability need to be subtle, whilst remaining relevant. We need to create a situation where lots of variety can exist without some units being so far superior to others that normal units become ineffective or even redundant.  A person with a gun is still a threat even if untrained, and even power armour will eventually succumb to enough minor threats.  

The S.P.E.C.I.A.L stats primarily range from 1 to 10.  If a d10 was used for skills with these stats, a skill of 1 would be almost useless at 10% whilst a 10 would be too powerful at 100%.  It would result in most units ending up with stats in a narrower middle range in order to make them fun to play and not be over-/under-powered and this would lose the unique differences that make them so cool.  

The d20 in Fallout: Wasteland Warfare allows us to have the range of 1-10 numbers but the number of available faces means we can have several 1s - so that a stat of 1 actually has a 25% chance of success - as well as some X results (which always fail) -so a 10 will always have a maximum 85% chance.  This system makes the full range of stat numbers useful, whilst each additional point in the stat still gives more chance of success. 

Next week we'll talk about the Effect dice that are used in conjunction with the Skill dice, how one simple roll gives you the result of each action and what extra abilities are unlocked for heroic units that allow them to really shine on the battlefield. We'll also be starting to unveil more minis in the build up to the launch of the pre-order later in August!
Enjoy your gaming!
Chris, Modiphius

We'll be posting this blog here next: 

Starfleet needs a new crew!

We are launching the big living campaign for Star Trek Adventures so get ready with the PDF for just £11.99 / $15 over on and DriveThruRPG or our range of miniatures, dice and books in the big pre-order

The Star Trek Adventures Core Rulebook is a full colour 368 page hardback allowing you to create your own Star Trek stories of discovery and adventure on the final frontier. Featuring a complete 2d20 game system with an extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines for Gamemasters old and new, on how to run an adventure and a full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion. 
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Modiphius Entertainment Ltd, 35 Harwood Road,3rd Floor, Ashbourne House, London, SW64QP United Kingdom

Wednesday, 26 July 2017

Warlord Games - Newsletter

Warlord Games Wednesday newsletter...

How to: Summer Campaign guide
Need to know how & where to play your battles? Unsure about logging your victories? All your questions answered here:
The New Guinea campaign spanned several years and thousands of miles; to even attempt to summarise such a huge campaign into a book of this size is to accept that it cannot do justice to those who fought in it.
The Australian Army raised a number of units for commando-style operations during the Second World War – the first being the twelve Independent Commando Companies formed between 1941 and 1942.
Chris Brown reveals his second instalment of his ‘Companies in Bolt Action’, a series where he breaks down the real world organisations and applies them to Bolt Action.
In his latest tutorial, The War Gamer shows you how to paint French Infantry for Bolt Action!
Mel the Terrain Tutor's battlefield basics scenery series explores easy techniques to make camo netting for your bunkers and vehicles.
Join in fearsome aerial combat later this year with Blood Red Skies!
Algoryn Commander Harrington swaps sides - this time he moves onto the Concord as part of a series describing his return to the battlefields via Antares.
Includes FREE Download.
Crashed Skimmer Objective
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Drop Fortress 
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Strike Capsules
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Damaged Drone Objective
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Ruined Building Set
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Large Stanchion
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Small Stanchion
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Wrecked Ghar Objective
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Ghar Slave Hut
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Ghar Stench Vent
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Ghar Entrance
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If you'd like to contribute an article or promote an event, please get in touch at
All Warlord Games products are available from our online store or by calling +44 (0)115 978 4495. Our products ship worldwide.

Alternatively you can be all retro and actually write to us at:

Warlord Games
T13/T15 Technology Wing - The Howitt Building
Lenton Business Centre - Lenton Boulevard
NottinghamNottinghamshire NG7 2BD
United Kingdom
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