Most Guilds consist of six or seven available models with the starter sets containing three to get you up and running. A standard 'small' game involves three models (a 'Captain' and two others) with the larger game being six (a Captain, a mascot and four others). There are also a number of models who can act as 'Mercenaries' though some of these only work for particular Guilds. The aforementioned mercenaries will get there own post after I've covered all the more traditional guilds.
- Greyscales, Vice-Captain, Fisherman's Guild
Butchers’ play style has been designed to be quite straightforward. They are masters of the mid to late game. They excel at damage output and generate a lot of momentum through combat and damage effects. They provide each other with a good assortment of buffs and debuffs in order to allow combo play. Butchers mainly focus on raw damage. That’s not to say that they don’t have some surprises up their sleeves - characters like Shank and Boiler can pop up and surprise you with their goal threats if you’re not careful …
The Kickstarter deals for teams were generally six of the seven available models for the Guild so these features won't all be quite complete...though this one is... Some of the Kickstarter teams also included an alternate version of certain models so where the model is an alternate sculpt I'll point it out.
Should you be looking at purchasing a starter set then the one for the Butcher's Guild contains Ox, Brisket and Boiler. The Kickstarter models don't come with a box so here's an 'official' picture from the website of the starter set contents.
Each model comes with a stat card and the starter set comes with a ball as well. Here are the stat card pictures for the seven models that I currently possess. If your fortunate enough to have had a demo of this game you may notice that there's some slight differences between the demo cards rules for some of the Butcher's Guild models and the full game ones, none of these are major though.
The models themselves are multi-part though obviously some have more parts than others and there's a couple that require no assembly at all. Here they are unassembled...
These are them assembled. They are based on the resin bases that were part of my Kickstarter pledge. The detail on these models is excellent and in order to show them to their full potential I've taken front, rear and side views.
As I do features on other teams I'll add links to them here.
The Alchemists Guild.
The Brewers Guild.
The Butchers Guild.
The Engineers Guild.
The Fisherman's Guild.
The Masons Guild.
Thoughts and comments are (as usual) most welcome.